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EnigmA Amiga Run 1997 June
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EnigmA AMIGA RUN 19 (1997)(G.R. Edizioni)(IT)[!][issue 1997-06][EAR-CD III].iso
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games
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crazy.eights
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crazy.doc.bak
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Wrap
Text File
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1997-02-21
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7KB
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201 lines
: Intro
Crazy Eight's by Curt Esser Version 2.0 12/96
This program is PUBLIC DOMAIN (in other words, Free!)
Use it at your own risk (I assume no responsibility for any damages
blah, blah, blah). --- Hey, it's Free!
Fred Fish may include it in his library, and it may be distributed
by other PD sources as long as a reasonable fee is charged for the
copying service ($3.00 or less noT including shipping)
You may distribute it as you wish, but this file must be included, and
also make sure you get all the files in the Data subdirectory, or it
will surely crash! Do not alter this text file, and if you make any
changes to the program, please include your own text file explaining
what you did!
This is a two player version, you against the computer, and is fully
Mouse-driven. There are no keyboard commands included (Every AMIGA ever
made came with a Mouse, didn't it?), although if somebody REALLY wants
them, write me for the source code and put them in yourself -- I had
enough trouble getting this to work right with the mouse!
: Install
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ How to Install the Game +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hard disk installation:
1> Drag the entire drawer to wherever you wish
2> That's it (no assigns, no installation program)
3> Play the game
Floppy disk installation:
1> Drag the entire drawer to wherever you wish
2> That's it (no assigns, no installation program)
3> Play the game
Trashcan installation:
1> Drag the entire drawer into the trashcan
2> Select EMPTY TRASH
3> Write me a nasty letter
: Play
This is my AMIGA version of the old card game of Crazy Eight's, and
instructions are included with the game itself (just click on HELP), but
I will go over them again here.
The game is played with a standard deck of 52 cards. Each player is
dealt 5 cards and the next card is turned up to start the discard pile.
> Although your cards are face up, the computer does not know what
is in your hand! (That was for my son, who thinks the computer is
cheating if it wins.)
The object is to get rid of all your cards, while sticking your
opponent with as many points as you can.
In order to play a card, it must be either the same Suit as the card
on top of the discard pile, or the same Rank.
Eight's are "wild" and can be played on any card. Also, when an
Eight is played, you can select the Suit which must be played on it.
For example, let's say the Nine of clubs is the top card. You can
play any club on it, or any other Nine (thus changing the Suit), or
any Eight (in this case you may select ANY suit).
If you don't have a card in your hand that can be played, you must
pick up cards from the deck until you can play. However, you are not
REQUIRED to play any card in your hand, and you may pick up as many
cards as you wish before playing (unless the entire deck is used!)
Your turn is not over until you play a card on the discard pile.
If the entire deck gets used, the discard pile will be shuffled and
used again (except the top card)
When one player gets rid of all their cards, the hand is over, and
cards remaining in the other player's hand are scored. The cards are
scored at their face value (6 points for a 6, etc.), picture cards are
scored at 10 points each, Aces are 20, and eights are 50 points. Try
not to get stuck with an Eight in your hand! When either player goes
over 200 points, the game is over.
> To play a card, simply click it with the Mouse.
> To draw a card, click on the deck.
> Your hand is automatically sorted for you at the end of your turn.
> Click on Sort if you wish to sort it before your turn ends.
(It won't be sorted If it doesn't need it.)
> Click EXIT to quit the game at any time.
> Press "M" to turn the music off/on (only works when it's your turn)
> That's it! Have fun!
: Write
This is my first programming attempt on the AMIGA, as well as my first
BLITZ Basic program, so I would appreciate any comments, questions, bug
reports, complaints, etc.
My address is as follows:
Curt Esser
113 Pauline Avenue
Crystal Lake
Il. 60014
Email:
camge@ix.netcom.com
Letters with stamped Return envelope and Email will be answered.
If you would like a disk with the source code (BLITZ Basic II) as well as
the pictures the shapes were made from and any other of my work I can cram
on it, please enclose $5.00 with your letter or send me a disk of your
stuff + Return postage - NO PIRATED STUFF PLEASE! Only send things which
are marked as freely distributable! (It will say in the docs.)
-- As of 12-96 you will recieve:
> The source code (for BLITZ Basic, but it is a standard text File so it
may be of some interest to users of other languages)
> The Iff pictures the shapes were made from
> My other game Dungeon Explorer (Distributable running version)
-- Please let me know what machine you are using and what workbench! -
: Tech
For those interested, the program was written on an A1000 with 512k chip
and 2 megs of fast ram using Workbench 1.3.
This update was done on an A2000 with 1meg chip and 4meg fast using
Workbench 3.1
The game releases all the memory it uses, and should multi-task if you
have enough memory, although there is no way to exit without ending
the game unless you have a screen-manager you can use to push the game
screen to the back where it should patiently wait for your return. If
you are going to do this, you may wish to turn the music off first, or
it will keep playing!
It should work on any system with 512k or more of memory and any version
of Workbench.
The med Module is one I found on a PD disk and unfortunately I don't know
who wrote it. If anybody does, please let me know. If you'd rather Use
another tune, simply copy it to the Data directory and be sure to name
it med.moonshine. It must be a 4 channel Med module or it won't work!
: History
------------------------------------------------------------------------
Program History:
> It was different before, and now it's like this.
------------------------------------------------------------------------
Changes:
> It was different before, and now it's like this.
Seriously, those who have played the previous version will notice:
> Music has been added
> More sounds have been added
> The game screen will center itself on overscan screens
> I re-wrote this doc so (hopefully) it's easier to read
> I re-did the in-game help page so (hopefully) it's easier to read
-------------------------------------------------------------------------
: Philosophy
I believe that a game, computer or otherwise, should be FUN and I don't
think a game should take itself too seriously so I have tried to put in
a lot of sound effects and also tried to give the computer opponent a
bit of personality. I hope you enjoy my efforts, but if not please
see "Trashcan Installation" elsewhere in this doc.
: English
Have fun!
See ya next update
Curt Esser